LEAP

__**LEAPA**__ **__L__**eon, **__E__**van, **__A__**ndrew, **__P__**eter and **__A__**lexander.

What we have done so far...

 * 1) We have made the ideas for the game -- game board: chess-like with squares, game layout: for improving in fractions.
 * 2) The name of our game is Fractanial Wars.
 * 3) We have made the layout of the board.
 * 4) We have made the counters.
 * 5) We have made the ammo.
 * 6) We have glued everything together.
 * 7) Discussed "How to play".
 * 8) Cut out the board.
 * 9) We have made the counters 3-D.
 * 10) We have made the rules.
 * 11) We are making the question cards.
 * 12) We are making the healing icons.
 * 13) We have made the rules for the game.
 * 14) We have started making the dice.
 * 15) We have printed the question cards.
 * 16) We have printed the healing counters.
 * 17) We have made the dice.
 * 18) The Leapa folder seems to have disappeared.(fixing the problem.)
 * 19) We have relocated the Leapa folder thanks to Leon.
 * 20) We are making the box.
 * 21) We are making a new Fractanial Wars board.
 * 22) We have printed the box.
 * 23) We have stuck the question cards on cardboard.
 * 24) We have printed the card backs for our question cards.
 * 25) We are sticking the card backs onto our cards.
 * 26) We are cutting out the cards.
 * 27) OFFICIAL MESSAGE  DUE WEDNESDAY 12 DECEMBER
 * 28) we have finished everything

This is How To Play:
Pieces:
 * Ammo counters
 * 4 Tank counters
 * Heal counters
 * Fractanial Wars playing board
 * Dice
 * Fractanial wars playing cards

How to Play: 1. You start with 15 heal counters. 2. Roll the dice and move that many squares. 3. If you land on a card square, pick up a card and answer the question. If you get the question right, you can either get 1 ammo counter or 1 heal counter. 4. You may now use 1 heal counter to gain 1hp, or use ammo counters to fire a weapon. 5. To win, you must kill all other players. 6. If you get hit by a weapon, you lose HP equal to the amount that the weapon deals. 7. If you run out of HP then you lose. You are out of the game and must return all counters to the Pile.
 * 1 ammo=pistol- fires in 1 straight line, stops when hits wall or opponent.1 damage.
 * 2 ammo= shotgun- fires in straight line, stops when hits wall. 2 damage.
 * 3 ammo= machine gun- fires in straight line,1 damage each hit,
 * 5 ammo = rocket launcher - fires in straight line until hits opponent or wall, 6 damage.
 * 5 ammo= musket - stops on 3rd wall and can go through any amount of opponents. Does 2 damage.

[[image:file:///Users/student/Desktop/Picture%201.png]][[image:file:///Users/student/Desktop/Picture%201.png]][[image:file:///Users/student/Desktop/Picture%201.png]]board layout

 * Teacher feedback ||  ||
 * 5 Nov || Good progress so far. You are thinking deeply about this task. Maybe include some photographs, drawings, etc to make it a little more visual. I will be conferencing you on Nov 14, so try to get as much done as possible before then. ||
 * 14 Nov || There are a few more things I would There are a few more things I ||
 * **Peer Assessment** || Peer 1 || Peer 2 || Peer 3 ||
 * Design of the game || 2/10 || 2/10 ||  || 2/10 ||
 * Originality of the game || 7/10 || 8/10 ||  || 8/10 ||
 * What mathematics was involved || 5/10 || 6/10 ||  || 5/10 ||
 * Fun to play || 4/10 || 5/10 ||  || 10/10 ||
 * 2 stars and 1 wish || hongongoi. 4/10 That's all I can say..... || original. weird. print in color...P.S behavior=0/10 || wierd but fun ||